emu
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Re:Competition #4 N64 Freestyle - 2007/12/26 03:01
@Dark Fulgore
I understand what you mean, as I was also looking forward to some nice runs. But I think we underestimated the additional difficulties of N64 tasing:
- analog support (several thousand possible directions) - more frequent desynch issues (like Majora's Mask) - third dimension - no more pixels (more difficult to work with positions and lengths) - harder access to ram-addresses - games that aren't even emulated (Blast Corps, Donkey Kong 64) - checking for optimal plugins - less games (compared to NES for example)
Unfortunately, changing the game system does not necessarily solve the problem, as even there we slowly run out of good games to tas imo (especially at genesis games, I think; however, there might be a lot of games for gameboy advance, but I'm worried, that we get some 20 kiddie-pokemon runs then )
STILL, looking forward to your run, Fulgore
@Lorenzo
Your posts tend to get offtopic very soon, imo. This is the second time you start talking about TMNT out of the blue.
Post edited by: emu, at: 2007/12/26 03:02
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