Dark Fulgore
Moderator
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Re:Competition #4 N64 Freestyle - 2007/12/26 04:26
emu wrote: @Dark Fulgore
I understand what you mean, as I was also looking forward to some nice runs. But I think we underestimated the additional difficulties of N64 tasing:
- analog support (several thousand possible directions) - more frequent desynch issues (like Majora's Mask) - third dimension - no more pixels (more difficult to work with positions and lengths) - harder access to ram-addresses - games that aren't even emulated (Blast Corps, Donkey Kong 64) - checking for optimal plugins - less games (compared to NES for example)
Unfortunately, changing the game system does not necessarily solve the problem, as even there we slowly run out of good games to tas imo (especially at genesis games, I think; however, there might be a lot of games for gameboy advance, but I'm worried, that we get some 20 kiddie-pokemon runs then )
STILL, looking forward to your run, Fulgore
I agree... The bad emulation and less games are the main problem... But, where is your Battle Tanx run ?? I saw the WIP and are impressive, a Tank more faster than a Ferrari, shooting like a Machine Gun, and more accuracy than a Sniper...
And I hope in the Next Contest you can participate... And GBA, Genesis, NES, Master System or a SNES Freestyle again, for example, you will participate ?
Post edited by: Dark Fulgore, at: 2007/12/26 04:27
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